Much of my time is now spent making new enemies and popping them into the game world. This one is able to cause the status ailment, "Distracted", with the use of crocodile tears. You'll get some of those tears when you defeat it, and can use them to craft an item that does the same thing to your opponent.
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Sorry to drop off the blog radar, everyone; the last couple months have been filled with creating new enemies for Alex to pummel and refining the gameplay. This game making thing almost feels like a full time job! Here are a few sketches of impending critters to wet your whistle: Now that the bulk of the actual programming is done, the game has had me quite busy lately building environments, creatures and things. Notice the map in the lower right corner? And the blue dots? Yup! We have points of interest now. It's a small victory--but small victories add up.
The first version of the battle system (and, hopefully, final) is finished! This thrills me as I am now able to focus on the more artistic aspects of the game for a little bit.
*trigger victory dance Just a quick game-making update here;
The battle system for Message in a Bottle is nearly complete! Building the game logic has been a major stumbling block for me. Now that I can see the finishing line, I am feeling thrilled to get back to the parts of the game I love, making the art and constructing the silly characters.
This example does the same exact thing as the other example.
I put them together here so you can see the comparison, but keep in mind that you wouldn't put game start and game quit side by side as you see them here. They should be in separate bolt flow charts, attached to different UI or buttons. Obviously I am biased toward Visual Scripting. If you're just starting out with coding and have no problem learning new languages, then you probably should give traditional scripting a go. Otherwise, I recommend visual scripting. |
DevLogFollow along as Super Juice constructs a Strategy RPG
Kris ChavezArtist, Author, Indy Game Designer, Happy Husband, Half Robot, Three Quarters Cat Archives
May 2022
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